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  • 2017-06-14

    Game screenshot Game screenshot

    Stendhal's inhabitants started to advance to new projects. Together they approach new perspectives for the whole world of Stendhal!

    Steps in advancement were taken in different areas of the world. Especially the city of Ados was busy. They hired a few more guards and opened a new city gate. These obviously good news seem to attract new people to Ados and its surroundings! Someone has spotted a new fisher hut. Will someone move there soon?

    Hell became less hellish, with a path being widened to easen the torture of blocking.

    Please see the complete change log for this release.

  • 2017-04-16

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    Spring is coming. Beautiful flowers are growing in all colors. The citizen of Semos did a much overdue Spring cleaning and decorated their city for the Easter celebrations. According to rumors, a certain well known bunny has been spotted.

    Happy Easter!

  • 2017-03-10

    Game screenshot Game screenshot

    Recently the world of Stendhal was hit by an evil curse: Despite a desperate battle, some creatures, animals and even people lost their shape and dissolved into sparkling dots.

    Luckily the consequences of this curse seem to fade away slowly. Cows and Bulls, green and red dragons, ghosts, slimes and death. All of them have completely recovered.

    Rumors are suggesting, however, that this is not just a matter of time passing. But the result of hard working heroes in another world.

    The inhabitants of this world hope for more hard-working people to help shapeless creatures, animals or people to get back into shape!

    Please see the complete change log for this release.

  • 2017-02-05

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    The world of Stendhal was hit by a form-destroying curse. While Stendhal is stable now, it will take a lot of work in another world to undo the effects of this curse.

    Join us at #arianne on freenode if you like to contribute to Stendhal.

    It started slowly at first. Someone put up a sign in Semos city claiming that "the world is going to end". Well, most people did not think much about it; just a confused person probably. Someone else even answered with a philosophical question: "What did God do before he created the world?"

    But then more and more strange reports came in: Gnome village was overrun by slime monsters and was begging for help. Snakes appeared near witches, despite them having given up their summon magic more than five years ago.

    Some people still though about this as a practical joke. But the situation got worse by the minute. The next sign said: "Zombies at Semos walls, a death in bank! Oh, my god?!" Confidential reports included messages about a dangerous baby angel near Orril River and about something deadly happening to Stendhal Financial Sphere, most notable in Magic Bank. Zombie rats in Semos Dungeon and on the ship to Athor.

    Panic sat in. This is insane! More reports came in about Skeletons, Demons, Zombies and other deathly creatures all over the world and even above the clouds. But there was hope: Slowly but surely courages adventures fought back at many small battles all over the world. When the message hit home, that Gnome Village was freed, the balance flipped and the good forces started their trip to win this war.

    In an last desperate gasp, the powers of evil casted a dark curse: Many creatures, animals and even some people lost their form and dissolved to sparkling dots. The world of Stendhal is safe for now, thanks to the help of courages adventures. But the effects of the curse can only be undone by lots of work in another world.

  • 2016-12-04

    Game screenshot Game screenshot

    The year is coming to an end and the people are just starting to celebrate this time of the year.

    Semos is nicely decorated for christmas. There are rumors out there telling Santa could be spotted soon.

    The citizens of Semos have learned a new Christmas song: "O how joyfully". After "Snow Flake Little White Skirt" last year and "Oh Christmas Tree" the year before, is this the start of a tradition?

    Imagine: No need to have an eraser at hand for book keeping of how many creatures were killed for your tasks. No erasing and new writing of kill counts anymore? Sounds good, yes? Luckily this imagination starts now to become true. The number of killed monks for the Kill Monks quest is noted with tally marks in your travel log. Isn't that way easier than before?

    Please see the complete change log for additional changes.

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