2004-06-01 01:05:41
mapacman continues evolving.
Now it is able to render the original pacman map, but with the extra thing that each object in screen is an Arianne RPObject, so everything is handled by Python code on the server using real Arianne RPObjects. We are using right now around 300 dots and 600 blocks representing walls. Turn times continue scaling perfectly with around 50 ms used of a turn time of 600 ms.